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Street Fighter 6 (alternatively spelled Street Fighter VI) is the seventh main installment in the Street Fighter series. It was announced on February 21st, 2022. The game will be released on June 2nd, 2023[1] for PlayStation 5, PlayStation 4, Xbox Series X/S and PC via Steam. A "Type Arcade" version was confirmed during The Game Awards 2022, and is set to be released in 2023 in Japan-only.


Street Fighter 6 features three overarching game modes: Fighting Ground, World Tour, and Battle Hub.[1] Fighting Ground contains local and online versus battles as well as training and arcade modes, all featuring similar 2D fighting gameplay to the previous games in the series, in which two fighters use a variety of attacks and special abilities to knock out their opponent. World Tour is a single-player story mode with RPG-like mechanics, featuring a customizable player avatar exploring 3D environments with action-adventure gameplay. Battle Hub acts as an online lobby mode, using customizable player avatars from the World Tour mode with features such as taking part in Avatar Battles, using the DJ Booth, playing classic games in the Game Center, etc., with other features set to be revealed in the future.

The main fighting gameplay of Street Fighter 6 is based around the Drive Gauge, a system designed to encourage player creativity. The gauge can be used for five different techniques, requiring players to choose which to prioritize. Most of the Drive Gauge's mechanics are based on previously existing mechanics from previous Street Fighter mainline games, such as Parry, Focus Attack, EX move, etc.[1] The game features three control types: the "classic" control scheme has a six-button layout that functions similarly to previous entries, the "modern" control scheme assigns special moves to a single button combined with a directional input,[1] and the "dynamic" control scheme, which is only allowed in certain parts in the Fighting Ground mode, but is not allowed in online battles, uses a single button auto attack layout, based on what range is performed.

The use of multiple super combos returns from the Street Fighter Alpha sub-series, also counting the Ultra Combo W variant from Ultra Street Fighter IV. However, each character only has three super combos based on their respective level gauge. For example, Ryu's Shinku Hadoken, Shin Hashogeki and Shin Shoryuken can only be used at Level 1, 2 and 3 respectively.[2]

A real-time commentary system is a brand new feature in Street Fighter 6, where English and/or Japanese play-by-play and color commentators watch the action in real-time, giving it a more tournament-style feel. It'll feature eight different commentators, four of each of the two commentary types: play-by-play commentary and color color commentary. Aru, Jeremy "Vicious" Lopez[c], Steve "TastySteve" Scott[c], and Kosuke Hiraiwa will be the four play-by-play commentators, while Demon Kakka, Thea Trindad / Zelina Vega[d], James "jchensor" Chen[c], and Hikaru Takahashi will be the four color commentators.

Drive Gauge

The major new feature of Street Fighter 6's gameplay revolves around the "Drive" system -- a bar below the characters' vitality meters that enable the use of several abilities. Each fighter starts with 6 Drive bars, which deplete when using Drive abilities, blocking hits, or being hit by a Punish Counter, Drive Impact, or Supers. The Drive gauge replenishes over time after a brief moment out of combat, or when hitting opponents (regardless of blocking).

Controls

A simplified "Modern" control scheme, somewhat similar to Marvel vs. Capcom 3, is available as an optional alternative to the standard six-button scheme (known as "Classic" in-game) to ease players into the game. Punch and kick attack strengths are removed and players play with three generic "Attack" buttons of varying strength and a Special Move button to perform special attacks, which are performed by using the Special Move button in conjunction with a directional input. Techniques such as Drive Parries and Drive Impact are performed with a single button press and a combo assist button allows players to easily string attacks together when held down. However, the input mechanics of the specials and supers being in simplified buttons dated back in Ryu and Chun-Li's guest appearance in Lionsgate's Power Rangers: Battle for the Grid. The game will also have another new simplified 3-button control scheme called "Dynamic" as a new local-only control option which is meant to "help button mashers excel", that is limited to certain modes in Fighting Ground and cannot be used in online matches. By pressing one of the three Auto-Attack buttons, the character will automatically perform attacks and combos based on the position relevant to the opponent. Taunts will also return for characters to use in Street Fighter 6

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