"Project Zero 2 / Fatal Frame 2" Gameplay Walkthrough Part 1 - PS2 - Commentary On Normal Difficulty.
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"Project Zero 2 / Fatal Frame 2", 2003 PS2 & Xbox Survival Horror game, and sequel to the 2001 original; Project Zero / Fatal Frame. The game also exists on Nintendo Wii.
In Project Zero 2 / Fatal Frame 2, you control the protagonist Mio Amakura as she and her sister Mayu explore a ghost town. As they explore the town and uncover its secrets, they defeat enemies in the form of ghosts and spirits by taking pictures of them with an enchanted camera, the Camera Obscura. Fighting spirits by taking pictures of them is a key gameplay mechanic. When in viewfinder mode, one can take pictures of enemies, damaging them. More damage can be dealt by snapping shots at certain moments, indicated by the filaments and lights on the camera. Power-up lenses can be used to provide added affects such as slowing down the enemy or pushing them back
"Fatal Frame II" is set in the fictional Minakami (皆神) region of Japan. The region is home to Minakami Village (lit. "All God's Village"), an abandoned town where the majority of the game takes place. The player learns that Minakami Village was host to the "Crimson Sacrifice Ritual", the failure of which caused the settlement to vanish—thus earning it the name "The Lost Village". In the game's present, 1988, two years after the first game canonically, there is an urban legend about the Lost Village, where people who become lost in the Minakami forest will become trapped forever in the village.
Fatal Frame 1 was one of the scariest games i've ever played, with the setting of the Himuro Mansion being the perfect location for Miku to fight ghosts as he looked for her idiotic brother; Mafuyu. It was a fantastic game, even if the scares dropped a little towards the end. Fatal Frame 2 takes what made the first game scary and expands it to a village filled with tormented souls that seek peace in the afterlife, but unable to move on as a curse haunts them. I find Fatal Frame 2 to be more personal than the original, with Mio and Mayu getting more screen time than Miku did with Mafuya. Fatal Frame 2 also continues the sorrowing stories of the supporting cast in the form of notes and short cutscenes, long enough to give you a sense of hope for escape, but without taking away the sense of loneliness and fear a Survival Horror tries to maintain.
Upgrading the Camera Obscura is fun and gives you some room to play with your own style of combat, but isn't a big focus of the game as Fatal Frame / Project Zero is all about feeling helpless as a teenage girl fighting against the odds. The upgrades are there to help Mio and Mayu survive, not feel like warriors.
I can see why a lot of people would dislike Mayu, but i'm a fan. Not only is she in this situation due to dead old men and their cruel traditions continuing after death, but we never really see Mayu for who she is without spirits whispering into her ears, taking away her will to fight back. More innocent and less of a fighter than Mio, she is weak to the other worlds tricks. Speaking of Mio. She's a true badass. Running head first into every dark and haunted manor, house, cave, well, and cellar to find her sister and stop anything in her way of getting her back. A loyal and loving soul that deserves every damn bit of praise the fan base gives and more.
The ghosts of Fatal Frame 2 / Project Zero 2 are creepy and odd. Some spirits like the lady with the broken neck can get under the skin, though others like the men with the torches could have been scarier. I feel the original game was more of a terrifying horror game, but this sequel far out shines other horror franchises. The puzzles aren't too deep or distracting, but fill the gap between exploration and fighting the demon spirits. They also provide much needed time to relax, which in turn gets your defenses down, leading to bigger jumps shortly after.
Just like the original 2001 Fatal Frame, this 2003 sequel has fantastic use of camera angles, if not more so. As well as wonderful sound design, music, tone, and graphics tailor made for the PS2's power and limits. Mio and Mayu's character designs are also in need of praise. Their colours fit the backgrounds perfectly, unlike many other horror games today like Tormented Souls where the main character stands out for wrong reasons.. or Fatal Frame's own recent releases where there is far too much fan service. An aspect that takes away the entire atmosphere of potentially great terror experiences.
In my opinion Project Zero 2 / Fatal Frame 2 is a wonderful horror classic, a great addition to any horror game fan, amazing sequel, and one more reason to add to the list of why Survival Horror is my favourite game genre. I hope Fatal Frame revives and can return to its prime as the best ghost game.
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"Project Zero 2 / Fatal Frame 2", 2003 PS2 & Xbox Survival Horror game, and sequel to the 2001 original; Project Zero / Fatal Frame. The game also exists on Nintendo Wii.
In Project Zero 2 / Fatal Frame 2, you control the protagonist Mio Amakura as she and her sister Mayu explore a ghost town. As they explore the town and uncover its secrets, they defeat enemies in the form of ghosts and spirits by taking pictures of them with an enchanted camera, the Camera Obscura. Fighting spirits by taking pictures of them is a key gameplay mechanic. When in viewfinder mode, one can take pictures of enemies, damaging them. More damage can be dealt by snapping shots at certain moments, indicated by the filaments and lights on the camera. Power-up lenses can be used to provide added affects such as slowing down the enemy or pushing them back
"Fatal Frame II" is set in the fictional Minakami (皆神) region of Japan. The region is home to Minakami Village (lit. "All God's Village"), an abandoned town where the majority of the game takes place. The player learns that Minakami Village was host to the "Crimson Sacrifice Ritual", the failure of which caused the settlement to vanish—thus earning it the name "The Lost Village". In the game's present, 1988, two years after the first game canonically, there is an urban legend about the Lost Village, where people who become lost in the Minakami forest will become trapped forever in the village.
Fatal Frame 1 was one of the scariest games i've ever played, with the setting of the Himuro Mansion being the perfect location for Miku to fight ghosts as he looked for her idiotic brother; Mafuyu. It was a fantastic game, even if the scares dropped a little towards the end. Fatal Frame 2 takes what made the first game scary and expands it to a village filled with tormented souls that seek peace in the afterlife, but unable to move on as a curse haunts them. I find Fatal Frame 2 to be more personal than the original, with Mio and Mayu getting more screen time than Miku did with Mafuya. Fatal Frame 2 also continues the sorrowing stories of the supporting cast in the form of notes and short cutscenes, long enough to give you a sense of hope for escape, but without taking away the sense of loneliness and fear a Survival Horror tries to maintain.
Upgrading the Camera Obscura is fun and gives you some room to play with your own style of combat, but isn't a big focus of the game as Fatal Frame / Project Zero is all about feeling helpless as a teenage girl fighting against the odds. The upgrades are there to help Mio and Mayu survive, not feel like warriors.
I can see why a lot of people would dislike Mayu, but i'm a fan. Not only is she in this situation due to dead old men and their cruel traditions continuing after death, but we never really see Mayu for who she is without spirits whispering into her ears, taking away her will to fight back. More innocent and less of a fighter than Mio, she is weak to the other worlds tricks. Speaking of Mio. She's a true badass. Running head first into every dark and haunted manor, house, cave, well, and cellar to find her sister and stop anything in her way of getting her back. A loyal and loving soul that deserves every damn bit of praise the fan base gives and more.
The ghosts of Fatal Frame 2 / Project Zero 2 are creepy and odd. Some spirits like the lady with the broken neck can get under the skin, though others like the men with the torches could have been scarier. I feel the original game was more of a terrifying horror game, but this sequel far out shines other horror franchises. The puzzles aren't too deep or distracting, but fill the gap between exploration and fighting the demon spirits. They also provide much needed time to relax, which in turn gets your defenses down, leading to bigger jumps shortly after.
Just like the original 2001 Fatal Frame, this 2003 sequel has fantastic use of camera angles, if not more so. As well as wonderful sound design, music, tone, and graphics tailor made for the PS2's power and limits. Mio and Mayu's character designs are also in need of praise. Their colours fit the backgrounds perfectly, unlike many other horror games today like Tormented Souls where the main character stands out for wrong reasons.. or Fatal Frame's own recent releases where there is far too much fan service. An aspect that takes away the entire atmosphere of potentially great terror experiences.
In my opinion Project Zero 2 / Fatal Frame 2 is a wonderful horror classic, a great addition to any horror game fan, amazing sequel, and one more reason to add to the list of why Survival Horror is my favourite game genre. I hope Fatal Frame revives and can return to its prime as the best ghost game.
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